Android Beta: Visit Beta Link iOS Beta: DM your email to @PlatformPixels It’s been a couple weeks since the last beta, but that’s fine because this is a big one! Along with an entire engine rewrite, this beta includes a bunch of visual improvements and refinements. Changelog Here’s what’s new: new lighting effects better visuals moving obstacles tweaked levels coins now remain collected total coins now shown in the UI now have gold and silver coins (10 silver == 1 gold) rewrote controller logic rewrote/refactored entire game engine New Lighting Effects The most noticeable thing in this beta is the new visual effects that I mentioned above.
Start playing Beta 5 Now! Web Beta: Visit demo.platformpixels.com Android Beta: Visit the Google+ Community iOS Beta: DM your email to @PlatformPixels This week’s beta may be the most significant yet. Up until a week ago, I didn’t have a clear view of what the finished game should be. This made for a long, unproductive, and difficult development cycle. Believe it or not, I actually want to finish this game soon.
Start playing Beta 4 Now! Web Beta: Visit demo.platformpixels.com Android Beta: Visit the Google+ Community iOS Beta: DM your email to @PlatformPixels I didn’t have enough time to push out a beta last week, so I’ve put some extra effort in this week to make up for it. Check out the gif below for a teaser of Beta 4 gameplay! Alright, let’s dig in a bit more into what has actually changed.
Beta Access: join the Android Beta and follow @PlatformPixels for updates This week I spent a large portion of my time getting Platform Pixels running on an iPhone. A also got tied up running a 99designs contest to get a logo, which required a lot more involvement than I expected. Here’s the logo I ended up choosing: As a result of my business, this beta is fairly lightweight, but there are still a few notable changes.
Beta Access: join the Android Beta and follow @PlatformPixels for updates Platform Pixels is a mobile-first 2D platformer meant to be simple, easy to learn, yet extremely difficult. If this is your first time hearing about it, check out the brand new Website (WEEOOO!) to find out more. Enough introduction, let’s get into what’s new in Beta 2! Release Details Beta 2 removes all hand-made levels. Good riddance! Those things too me hours to make!
Beta Access: join the Android Beta and follow @PlatformPixels for updates Platform Pixels is a mobile-first 2D platformer meant to be simple, easy to learn, yet extremely difficult. If this is your first time hearing about it, check out the Update 1 post to find out more information. The Beta Program This is the first post I’ve written about the Platform Pixels beta program. The goal of the program is to publish a post (like this one) alongside every new beta release.
Summary: join the Android Beta and follow @PlatformPixels for updates In late 2013, I launched a web-based game named Platform Pixels as a side project and learning experience. Platform Pixels was a 2D platformer meant to be simple, easy to learn, yet extremely difficult. It was heavily influenced by iconic games like Super Mario Brothers 3, Super Mario World, and Super Meat Boy, and a few other classics that I played growing up.
tl;dr I’m building a Chrome app (currently called Bodybuilder) for managing API calls, similar to Postman. If you want to join the beta, submit a request and I’ll add you. Motivations for Bodybuilder A few months ago, a friend introduced me to Postman. Postman is a Chrome app that makes testing REST APIs super easy. As an engineer at sendwithus, I interact with HTTP-based APIs constantly. Whether I’m working on a new feature, debugging, or simply using the product, having the ability to interact with the API in an efficient way is a basic need.
I’ve been working on a 2D platformer called Platform Pixels for a while now and realized I had not yet written about it. Platform Pixels is something that I started as a learning experiment. I had been playing around with HTML5 Canvas and became curious as to how collision detection worked. So I started writing a physics engine… After a weekend of hacking, a basic (slightly broken) physics engine with simple movement controls was implemented.