Forging a New Path

road to insomnia

Just over a month ago, I left my job to pursue a career as an independent software developer. In other words, I quit my job to work on an app by myself. I am now officially “living the dream” (ugh). The decision to leave was not sudden. I wrestled with it for months. My job was great, it paid well, and the team was awesome. I just couldn’t stop thinking about the things I was doing outside of work.

Platform Pixels – Beta 6

Android Beta: Visit Beta Link iOS Beta: DM your email to @PlatformPixels It’s been a couple weeks since the last beta, but that’s fine because this is a big one! Along with an entire engine rewrite, this beta includes a bunch of visual improvements and refinements. Changelog Here’s what’s new: new lighting effects better visuals moving obstacles tweaked levels coins now remain collected total coins now shown in the UI now have gold and silver coins (10 silver == 1 gold) rewrote controller logic rewrote/refactored entire game engine New Lighting Effects The most noticeable thing in this beta is the new visual effects that I mentioned above.

Platform Pixels – Beta 5

Start playing Beta 5 Now! Web Beta: Visit demo.platformpixels.com Android Beta: Visit the Google+ Community iOS Beta: DM your email to @PlatformPixels This week’s beta may be the most significant yet. Up until a week ago, I didn’t have a clear view of what the finished game should be. This made for a long, unproductive, and difficult development cycle. Believe it or not, I actually want to finish this game soon.

Platform Pixels – Beta 4

Start playing Beta 4 Now! Web Beta: Visit demo.platformpixels.com Android Beta: Visit the Google+ Community iOS Beta: DM your email to @PlatformPixels I didn’t have enough time to push out a beta last week, so I’ve put some extra effort in this week to make up for it. Check out the gif below for a teaser of Beta 4 gameplay! Alright, let’s dig in a bit more into what has actually changed.

Platform Pixels – Beta 3

Beta Access: join the Android Beta and follow @PlatformPixels for updates This week I spent a large portion of my time getting Platform Pixels running on an iPhone. A also got tied up running a 99designs contest to get a logo, which required a lot more involvement than I expected. Here’s the logo I ended up choosing: As a result of my business, this beta is fairly lightweight, but there are still a few notable changes.

Platform Pixels – Beta 2

Beta Access: join the Android Beta and follow @PlatformPixels for updates Platform Pixels is a mobile-first 2D platformer meant to be simple, easy to learn, yet extremely difficult. If this is your first time hearing about it, check out the brand new Website (WEEOOO!) to find out more. Enough introduction, let’s get into what’s new in Beta 2! Release Details Beta 2 removes all hand-made levels. Good riddance! Those things too me hours to make!

Platform Pixels – Beta 1

Beta Access: join the Android Beta and follow @PlatformPixels for updates Platform Pixels is a mobile-first 2D platformer meant to be simple, easy to learn, yet extremely difficult. If this is your first time hearing about it, check out the Update 1 post to find out more information. The Beta Program This is the first post I’ve written about the Platform Pixels beta program. The goal of the program is to publish a post (like this one) alongside every new beta release.

Platform Pixels – Update 1

Summary: join the Android Beta and follow @PlatformPixels for updates In late 2013, I launched a web-based game named Platform Pixels as a side project and learning experience. Platform Pixels was a 2D platformer meant to be simple, easy to learn, yet extremely difficult. It was heavily influenced by iconic games like Super Mario Brothers 3, Super Mario World, and Super Meat Boy, and a few other classics that I played growing up.

Jaakt – Update 1

I’ve never written about a new project this early in the development stage, but I thought it would be a good exercise to help me organize all the thoughts in my head. I’ve been working on a very basic workout logging app called Jaakt and I would like to explain some of the initial process behind the project. Choosing a Name I wanted to use a common bodybuilding adjective for the app and I ended up choosing “jacked” because I thought it sounded best.

Code Replay Embeddable Widget

The following shows a sample of an embedded Code Replay. Head on over to codereplay.com to get informed when Code Replay officially launches. You can also follow @CodeReplay on Twitter.