In July of 2015 I was burnt out, tired, and in desperate need of a change. My job of three years was no longer fulfilling and I couldn't fathom continuing to give up a 40-hour work week to achieve someone else's dream.
Listen to episode 🎧 I recently sat down with Ryan Chenkie to chat about my journey from indie to acquisition of Insomnia. We go over a bunch of interesting topics like fear of starting, burnout, and the decision to sell the company after three long years of hard work.
Recently, I bought an iPad Pro and have been using it for basically everything except software development, which it's not yet good at. This led to a problem, however, because I've been wanting to start blogging again but publishing posts requires many software-development-like activities which, again, the iPad is not good at.
Instead of making resolutions at the beginning of each year, I like to decide on a focus instead. Last year's focus was getting back on track with nutrition and exercise in order to fix my chronic back pain. This year, I've decided to focus on being more creative. But why creativity?
I'm currently sitting in the Vancouver International Airport, in my sweatpants, writing this post; waiting to board a plane to London, one-way, with no plans of returning any time soon.
Have you ever wanted to see a random, funny and colorful message every time you launch your terminal? Well I did, and and here's how you can do it too.
I recently set up React Dev Tools inside an Electron app, so I thought I'd write a small tutorial on it. The whole process should take less than five minutes so let's get started.
Just over a month ago, I left my job to pursue a career as an independent software developer. In other words, I quit my job to work on an app by myself. I am now officially "living the dream" (ugh).
Last weekend I converted my website (the one you're looking at) to the Hugo Static Website Engine. If you don't already know, a static website engine converts a directory structure of (usually) Markdown files to a set of HTML files that can be uploaded to a static web server like Surge.sh.
I am currently building a 2D platformer game called Platform Pixels. I chose to build the game using the libGDX framework because it can export to iOS, Android, and Desktop very easily. The framework also includes (optionally) the Box2D physics engine, but I chose not to use it. Instead, I wrote my own physics engine.