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👨🏻‍🎨 Creative Pursuit
• 3 min read

Instead of making resolutions at the beginning of each year, I like to decide on a focus instead. Last year's focus was getting back on track with nutrition and exercise in order to fix my chronic back pain. This year, I've decided to focus on being more creative. But why creativity?
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🎒 Moving Into a 30-Liter Backpack
• 1 min read

I'm currently sitting in the Vancouver International Airport, in my sweatpants, writing this post; waiting to board a plane to London, one-way, with no plans of returning any time soon.
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🐄 Add Colorful Cows to Your Terminal
• 1 min read

Have you ever wanted to see a random, funny and colorful message every time you launch your terminal? Well I did, and and here's how you can do it too.
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👨🏼‍💻 Use React Dev Tools in Electron
• 2 min read

I recently set up React Dev Tools inside an Electron app, so I thought I'd write a small tutorial on it. The whole process should take less than five minutes so let's get started.
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🌋 Forging a New Path
• 1 min read

Just over a month ago, I left my job to pursue a career as an independent software developer. In other words, I quit my job to work on an app by myself. I am now officially "living the dream" (ugh).
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🤷🏼‍♂️ Why I Switched to Hugo
• 3 min read

Last weekend I converted my website (the one you're looking at) to the Hugo Static Website Engine. If you don't already know, a static website engine converts a directory structure of (usually) Markdown files to a set of HTML files that can be uploaded to a static web server like Surge.sh.
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👨🏼‍🔬 Pros and Cons of Building a Custom Physics Engine
• 7 min read

I am currently building a 2D platformer game called Platform Pixels. I chose to build the game using the libGDX framework because it can export to iOS, Android, and Desktop very easily. The framework also includes (optionally) the Box2D physics engine, but I chose not to use it. Instead, I wrote my own physics engine.
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How I Fixed LibGDX Sounds Causing Game Lag on Android
• 2 min read

tl;dr add silence to your sound files if they're too short.
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How I Implemented a Lantern Lighting Effect in 10 Minutes
• 3 min read

I am not an artist, so when I set out to make a game I needed to find other ways of making it look good. One of the things I did for my game Platform Pixels was add a lantern lighting effect. Here's what it looks like (zoomed out for greater effect).
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10 Essential Tools for Making an Indie Game
• 4 min read

When I started working on my first game Platform Pixels about a year ago, I had no idea how much work it would be. Since starting the project I have learnt how to make a game, create music, design graphics, edit video, and a bunch of other useful stuff!
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