Platform Pixels – Beta 6
Android Beta: Visit Beta Linkbr iOS Beta: DM your email to @PlatformPixels
Pros and Cons of Procedural Level Generation
Over the past few months I've been working on a 2D platformer game called Platform Pixels as a side project. A large part of making a game like this is designing and creating levels. I started off doing this by hand, but quickly realized that it was taking more time than I wanted.
Platform Pixels – Beta 3
Beta 3 Access: join the Android Beta and follow @PlatformPixels for updates
Platform Pixels – Beta 2
Beta 2 Access: join the Android Beta and follow @PlatformPixels for updates
Platform Pixels – Beta 1
Beta 1 Access: join the Android Beta and follow @PlatformPixels for updates
Platform Pixels – Update 1
Summary: join the Android Beta and follow @PlatformPixels for updates
Generators in Go
While Go does not have an official construct for generators, it is possible to use channels to achieve the same effect. Below is a function called count that generates numbers from 0 to n.
🚜 A Simple Web Scraper in Go
In my previous job at Sendwithus, we'd been having trouble writing performant concurrent systems in Python. After many attempts, we came to the conclusion that Python just wasn't suitable for some of our high throughput tasks, so we started experimenting with Go as a potential replacement.