👨🏼🔬 Pros and Cons of Building a Custom Physics Engine
I am currently building a 2D platformer game called Platform Pixels. I chose to build the game using the libGDX framework because it can export to iOS, Android, and Desktop very easily. The framework also includes (optionally) the Box2D physics engine, but I chose not to use it. Instead, I wrote my own physics engine.
How I Fixed LibGDX Sounds Causing Game Lag on Android
tl;dr add silence to your sound files if they're too short.
How I Implemented a Lantern Lighting Effect in 10 Minutes
I am not an artist, so when I set out to make a game I needed to find other ways of making it look good. One of the things I did for my game Platform Pixels was add a lantern lighting effect. Here's what it looks like (zoomed out for greater effect).
10 Essential Tools for Making an Indie Game
When I started working on my first game Platform Pixels about a year ago, I had no idea how much work it would be. Since starting the project I have learnt how to make a game, create music, design graphics, edit video, and a bunch of other useful stuff!
Platform Pixels – Beta 6
Android Beta: Visit Beta Linkbr iOS Beta: DM your email to @PlatformPixels
Pros and Cons of Procedural Level Generation
Over the past few months I've been working on a 2D platformer game called Platform Pixels as a side project. A large part of making a game like this is designing and creating levels. I started off doing this by hand, but quickly realized that it was taking more time than I wanted.
Platform Pixels – Beta 3
Beta 3 Access: join the Android Beta and follow @PlatformPixels for updates
Platform Pixels – Beta 2
Beta 2 Access: join the Android Beta and follow @PlatformPixels for updates